Scene role playing medium group for garden. Card file "plot role-playing games in the middle group"

Card file of plot-role games for preschoolers

Development of gaming activities.
Basic goals and objectives:
Creating conditions for the development of game activity of children. Formation of game skills, development of cultural forms of the game. Comprehensive education and harmonious development of children in the game (emotional-moral, mental, physical, artistic and aesthetic and socio-communicative). Development of independence, initiatives, creativity, self-regulation skills; The formation of a benevolent attitude to peers, the ability to interact, negotiate, independently resolve conflict situations.

Scene - role-playing game "Store"

Purpose: Teach children to classify items on general grounds, to bring up a sense of mutual assistance, expand the vocabulary of children: to introduce the concepts of "toys", "furniture", "food", "dishes".
Equipment:all toys depicting products that can be bought in the store, located on the shop window, money.
Age: 3-7 years.
Game traffic: The educator offers children to place a huge supermarket with such departments, like vegetable, grocery, dairy, bakery and other, where buyers will go. Children independently distribute the roles of sellers, cashiers, trade workers in the departments, sort goods on the department - products, fish, bakery products,
Meat, milk, household chemicals, etc. They come to the supermarket for purchases along with their friends, choose the goods, are advised to sellers, pay at the box office. During the game, the teacher must pay attention to the relationship between sellers and buyers. The older children, the more departments and goods can be in the supermarket.

Scene - role-playing game "Toys from a doctor"

Purpose: Teach children care for sick and use of medical instruments, raise care in children, sensitivity, expand vocabulary: to introduce the concepts of "hospital", "patient", "treatment", "medicine", "temperature", "hospital".
Equipment:dolls, toy beasts, medical instruments: Thermometer, syringe, tablets, spoon, phonenendoscope, wool, jars with medicines, bandage, bathrobe and cape for a doctor.
Age: 3-7 years.
Game traffic:the educator suggests playing, the doctor and nurse are chosen, the rest of the children take into the hands of toy animals and dolls, come to the clinic to receive. Patients with various diseases are addressed to the doctor: the teddy's teeth hurt, because he ate a lot of sweet, Masha's doll climbed the door of his finger, etc. I refine the actions: the doctor examines the patient, prescribes it to him, and the nurse performs its instructions. Some patients require inpatient treatment, they are put in the hospital. Senior Preschool Children can choose several different specialists - therapist, eyepiece, surgeon and other known doctors. Getting to the reception, toys tell why they got to the doctor, the teacher discusses with the children, whether it was possible to avoid this, says that it is necessary to treat their health with greater concern. During the game, children are watching the doctor treats patients - makes dressings, measures the temperature. The educator assesses how children communicate with each other, reminds that the recovery toys do not forget to thank a doctor for their assistance.

Scene-role game "Pharmacy"

Purpose: Expand knowledge about professions of pharmacy workers: Pharmacist makes medicines, the cashier seller sells them, the head of the pharmacy orders the necessary herbs and other drugs for making drugs, expand the vocabulary of children: "Medicines", "Pharmacist", "order", "medicinal plants" "
Equipment: Toy equipment pharmacies.
Age: 5-7 years.
Game traffic: A conversation is held about what professions work in a pharmacy than they do. Get acquainted with the new role - the head of the pharmacy. She takes medicinal herbs from the population and transfers them to pharmacists so that they prepare drugs. The head helps the pharmacy workers and visitors to understand the difficult situations. Drugs are issued
Strictly by recipes. Roles are distributed independently, if desired.

Scene-role-playing game "Build a house"

Purpose: To introduce children with construction professions, pay attention to the role of equipment that facilitates the work of builders, to teach children to build a simple construction of a simple design, to bring up friendly relationships in the team, to expand the knowledge of children about the features of the work of builders, expand the vocabulary of children: to introduce the concepts of "building", "Mason "," Lifting Crane "," Builder "," Cranewner "," Carpenter "," Welder "," Building Material ".
Equipment: Large building material, machine, lifting crane, toys for playing construction, pictures with the image of people of the construction profession: a bricklayer, carpenter, crane officer, chauffeur, etc.
Age:3-7 years.
Game traffic: The educator invites children to guess the riddle: "What a turret stands, and in the window the light burns? In this tower, we live, and she calls ...? (house)". The educator offers children to build a big, spacious house where to live toys. Children remember what construction professions are than people are busy at a construction site. They view the images of builders and talk about their responsibilities. Then the children agree on the construction of the house. The roles between children are distributed: one - builders, they build a house; Others are drivers, they bring construction material to a construction site, one of the children is a craneer. During the construction, attention should be paid to the relationship between children. The house is ready, and new inhabitants can enjoy there. Children play themselves.

Plot - role-playing game "Zoo"

Purpose: To expand the knowledge of children about wild animals, their habits, lifestyle, nutrition, to educate love, humane attitude towards animals, expand the vocabulary of children.
Equipment: Tedic Wild Bears, familiar to children, cells (from building material), tickets, money, cashier.
Age: 4-5 years.
Game traffic: The educator reports to children that the zoo came to the city, and offers to go there. Children buy tickets at the box office and go to the zoo. There are considering animals, tell about where they live than eat. During the game, children should be paid to how to handle animals, how to care for them.

Scene - role-playing game "Kindergarten"

Purpose: To expand the knowledge of children about the appointment of a kindergarten, about the professions of those people who are working here - an educator, nanny, cooks, a musical worker, to educate the desire to imitate the actions of adults, carefully refer to their pupils.
Equipment: All toys needed to play kindergarten.
Age: 4-5 years.

Game traffic: The educator invites children to play kindergarten. Optionally, we appoint children to the role of the teacher, nanny, musical leader. A dolls, animals protrude as pupils. During the game, they are watching relationships with children, help them find a way out of difficult situations.

Scene - role-playing game "Hairdresser"

Purpose:to acquaint children with a profession of a hairdresser, to educate the culture of communication, expand the vocabulary of children.
Equipment: Bathrobe for a hairdresser, cape for a client, tools of a hairdresser - Comb, scissors, vials for cologne, varnish, hairdryer, etc.
Age: 4-5 years.
Game traffic: knock on the door. Katya doll comes to visit children. She meets with all children and notices the mirror group. Doll asks children, do they have a combs? Her pigtail was broken, and she would like to be combed. The doll is offered to go to the hairdresser. It is specified that there are several rooms: female, male, manicure, they work good masters in them, and they will quickly lead the hairstyle of Kati. Appoint
Hairdressers, they occupy their jobs. Other children and dolls go to the salon. Katya remains very pleased, she likes her hairstyle. She thanks children and promises next time to come in this hairdresser. In the process of play, children will learn about the duties of the hairdresser - haircut, shaving, hair styling in the hairstyle, manicure.

Scene - role-playing game "In the library"

Purpose: Expand the horizons of children, teach children to properly use the services of the library, to apply the knowledge of literary works previously received in classes, consolidate knowledge about the profession of the librarian, to raise respect for labor librarian and careful attitude to the book, expand the vocabulary of children: "Library", "Profession" , Librarian, "Reading Hall".
Equipment: Books, familiar to children, drawer with pictures, card file, pencils, card sets.
Age: 5-6 years.
Game traffic: The tutor offers children to play the library. All remember together who works in the library what they do. Children choose 2-3 librarians, each of them have several books. The rest of the children are distributed on
Several groups. One librarian serves each group. It shows a lot of books, and to take the book you like, the child must call her or briefly talk about what is written in it. You can tell the poem from the book that the child takes. During the game, they give advice to children who find it difficult to choose a book. The librarian must be more close to visitors, show illustrations to the books like. Some children wish to stay in the reading room to see the sets of pictures, postcards. They share their impressions. At the end of the game, children tell how they played, which books offered them a librarian, they say that they most liked.

Scene - role-playing game "Cosmonauts"

Purpose:expand the theme of the story games, to acquaint with the work of astronauts in space, to cultivate courage, excerpt, expand the vocabulary of children: "Space space", "cosmodrome", "Flight", "open space".
Equipment: Spaceship and building material, fastening belts, tools for work in space, toy cameras.
Age: 5-6 years.
Game traffic: The educator asks in children, would they like to visit space? What should be a person to fly into space? (Strong, bold, clever, smart.) He offers to go into space to leave there a satellite, which will transmit signals about the weather on Earth. You will also need to make photos of our planet from space. Everyone remembers together that you still need to take with you so that nothing could happen during the flight. Children beat the situation. They perform the task and return to the Earth. The roles of pilots, navigator, radar, captain are distributed at the request of children.

Scene - role-playing game "Family"

Purpose: To form an idea of \u200b\u200bcollective management, family budget, on family relationships, joint leisure activities, educate love, friendly, caring attitude to family members, interest in their activities.
Equipment: All toys needed to play in the family: dolls, furniture, dishes, things, etc.
Age: 5-6 years.
Game traffic: The educator invites children to "play in the family." Roles are distributed as desired. The family is very big, the grandmother has a birthday. All cotton on the arrangement of the holiday. Some family members buy products, others prepare a festive lunch, a table is served, the third prepare the entertainment program. During the game, you need to observe the relationship between family members, to help them in time.

Scene - role-playing game "In the cafe"

Purpose: Teach the culture of behavior in public places, be able to fulfill the duties of the cook, the waiter.
Equipment: Necessary equipment for cafes, doll toys, money.
Age: 5-6 years.
Game traffic: Pinocchio comes to visit children. He met with all the children, made friends with other toys. Pinocchio decides to invite their new friends in a cafe to treat their ice cream. Everyone is sent to the cafe. The waiters are serviced there. Children learn to make an order correctly, thank for the service.

Scene - role-playing game "Armor journey"

Purpose:expand the horizons of children, consolidate knowledge of parts of the world, different countries, to educate the desire to travel, friendly relationships, expand the vocabulary of children: "Captain", "Travel around the World", "Asia", "India", "Europe", "Pacific Ocean" "
Equipment: Ship made of building material, steering wheel, binoculars, world map.
Age: 6-7 years old.
Game traffic: The educator invites children to go into the world journey on the ship. Optionally, they choose children on the role of captain, radio operator, sailor, Michman. We fix the knowledge about what these people do on the ship are their rights and obligations. The ship sails both Africa and India, and other countries and continents. Sailors have to deftly control the ship, so as not to face Iceberg, cope with the storm. Only coherent work and friendship help them cope with this test.

Scene - role-playing game "On the roads of the city"

Purpose: Secure the knowledge of children about the rules of the road, to acquaint with the new role - the Adjustment, to cultivate an excerpt, patience, attention on the road.
Equipment: Toy machines, magazine flags - red and green.
Age: 5-7 years.
Game traffic: Children are offered to build a beautiful building - theater. Choose a place to build. But first you need to carry the building material to the right place. Drivers will easily cope with this. Children take the car and go to the building material. But I fail - the traffic lights do not work on the main roads. So that there is no accident on the road, it is necessary that the movement of cars controlled the adjustr. We choose the adjustment. He becomes a circle. He has red and green flags in his hands. Red checkbox - "Stop", Green checkbox - "Go". Now everything will be fine. The adjustor manages the movement.

Scene - role-playing game "Rules of Movement"

Purpose:continue to teach children to navigate road signs, follow the rules of the road. To bring up the ability to be polite, attentive to each other, be able to navigate in the road situation, expand the vocabulary of children: "traffic police post", "traffic light", "traffic violation", "speeding", "fine".
Equipment: Toy cars, road signs, traffic lights; For the traffic police officer - Militia forage, wand, radar; Driving licenses, Tehtalona.
Age: 6-7 years old.
Game traffic: Children offer to choose traffic police officers to make sure about the roads of the city. The rest of the children are motorists. At the request, children distribute among themselves the roles of fuel station workers. During the game, children try not to violate the rules of the road.

Plot - role-playing game "We are athletes"

Purpose: To give children knowledge about the need for sports, improve sports skills - walking, running, throwing, climbing. Develop physical qualities: speed, dexterity, coordination of movements, eye meter, orientation in space.
Equipment: Medals winners, advertising shield for demonstrating the number of points earned, sports equipment - balls, rope, kegli, rope, ladder, benches, etc.
Age: 6-7 years old.
Game traffic: The educator offers children to conduct a competition in different sports. At the request of children choose judges, organizers of the competition. The rest of the children are athletes. Each independently chooses the sport in which he will compete with rivals. Judges award scores for the task. The game ends with awarding the winners.

Scene - role-playing game "At the car maintenance station"

Purpose: Expand the theme of the construction games, develop constructive skills, to show creativity, find a good place to play, introduce a new role - mechanic to repair cars.
Equipment:building material for building a garage, Machine repair tools, equipment for washing and painting cars.
Age: 6-7 years old.
Game traffic: Report to children that there are a lot of cars on the roads of the city and these cars are very often breaking, so we need to open the car maintenance station. Children are offered to build a large garage, equip a place under the car wash, choose employees serving staff. They are introduced to a new work specialty - a mechanic for repairing machines (motor, steering, brakes, etc.).

Plot - Roleplay "Border Guards"

Purpose: Continue to acquaint children with military professions, clarify the routine of the day of servicemen, what is their service, to cultivate courage, dexterity, the ability to clearly fulfill the orders of the commander, expand the vocabulary of children: "Border", "Post", "Protection", "Violation", "Anxiety", "Border Guard", "Dog breeder".
Equipment:border, border post, automatic, border dog, military caps.
Age: 6-7 years old.
Game traffic: The educator invites children to visit our homeland's state border. A conversation is held about who guarded the border, for what purpose, how is the border guard service, what is the routine of the military person's day. Children alone
Distribute the roles of a military commander, head of the border outpost, border guards, dog breeders. In the game, children apply the knowledge and skills obtained in previous activities. It is necessary to draw the attention of children to support and friendly mutual assistance.

Scene - role-playing game "School"

Purpose: To clarify the knowledge of children about what are engaged in school, what are the lessons what teacher teachers, to educate the desire to study at school, respect for the work of the vocabulary of children: "School supplies", "Briefcase", "Penal", "students" and t d.
Equipment:pens, notebooks, children's books, alphabet, numbers, board, chalk, pointer.
Age:6-7 years old.
Game traffic: The educator offers children to play school. There is a conversation about why a school is needed, who works there, what students do. At the request of children, the teacher is chosen. The rest of the children are students. The teacher asks the assignments to the tasks, they independently fulfill him. At another lesson, another teacher. Children are engaged in the lessons of mathematics, native language, physical education, singing, etc.

Scene - role-playing game "Space Adventure"

Purpose: To teach applying your knowledge and skills in practice, create a friendly atmosphere between children, to develop responsibility, interest, expand vocabulary - "Cosmos", "Planet", "Mars", "Space space", "weightlessness", "cosmodrome" .
Equipment: Spaceship, medical instruments for a doctor, posters of species of our planet from space.
Age: 6-7 years old.
Game traffic: The guys are declared that a spacecraft starts after a few minutes. Those who wish can become cosmic tourists. But to fly into space, you need to think about what qualities you need to possess? (Be smart, bold, strong, kind, cheerful.) And you still have to be healthy. Who decided to go to space, must pass the medical commission. The doctor examines tourists and discharges permission. Children choose a pilot, a doctor on a ship, navigator. Everyone is ready for flight. The dispatcher announces the start. Passengers fasten straps. From the height, children consider (paintings) Type of Planet Earth, reason why it is called a blue planet (most is covered with water). Children tell what they know the oceans, the sea, the mountains. Spaceship makes stop on the Mars planet. Tourists go out, inspect the planet, draw conclusions about the existence of life on this planet. The ship flies on. Next stop - Jupiter. Tourists again inspect the planet, share their knowledge and impressions. The ship returns to Earth.

Scene - role-playing game "We are military intelligence officers"

Purpose: Develop the theme of militarized games, teach children exactly to perform tasks, be attentive, careful, to bring up respect for military professions, the desire to serve in the army, expand the vocabulary of children - "intelligence", "scouts", "hour", "security", " soldiers. "
Equipment:elements of military clothes for children, weapons.
Age:6-7 years old.
Game traffic: The educator proposes to remember movies, stories about the life of military intelligence officers, invites children to play them. Children distribute among themselves the roles of scouts, time, commanders, security soldiers, determine the goals and objectives, follow them.

In the life of children of 4-5 years, the plot role-playing game continues to develop and occupies a leading place. A child with hobby builds plots, seeks to play a wide variety of roles, becomes more initiative. The increased opportunities allow it to choose the topic and schedule the design of the game, equip the game space using items, use various attributes in the game. The teacher sends its efforts to enrich role-playing behavior and relationships of children in the game, which manifest themselves through dialogue and gaming effect.

The educator encourages children to plan, that is, to the creation of an elementary plan, which will be embodied in the game; Learn to describe the plot events, outline (call) the circle of actors (characters) in the game, disclose their interaction.

Traditional plots
Favorite plots in children of 4-5 years old are the game to the hospital and the store in which the guys most easily embody their life experience. Pedagogue, introducing new roles to the game, helps to expand the ideas of children about the gameplay, about the variety of roles and role-playing behavior. For example, in the game in the shop of the chauffeners, bringing products to the store, can simultaneously act as movers, can change their roles to others, for example, on the role of storage holders working in stock. Children, based on their life experience, can play various situations occurring in medical offices, as each of them at least once visited the clinic.

How to prepare children for the game?
Mastering new plots, roles and gaming actions, the child enriches the game with new content, and, therefore, she will remain interesting for him. The educator is extremely important to maintain this interest, facilitating the enrichment of life experience, providing the child time and place for the game, stimulating his creative activity. Excursions and targets, stories about professions, thematic conversations, didactic and theatrical games, display illustrations contribute to enrichment of gaming stories. All these forms of interaction of an adult with a child become the content of pre-work, which prepares children to the game.

Preliminary work should be targeted, pedagogically tank, multifaceted, which will allow the topic used entirely in the game. In this kind of work, all methods and forms of interaction of an adult with a child in the pedagogical process of kindergarten are involved; In it, as in any other work, the interaction and interpenetration of various types of children's games can be seen.

The game absorbs everything that happens in the child's life.
1. Some-purpose walks and excursions will allow the teacher closer to introduce children with adult activities, will give them the opportunity to talk with representatives of this profession, to satisfy the interest of the kids. As a planned goal, the wise teacher will turn an excursion to a fascinating journey.
2.Sconsumers about professions will be interested in the guys with alive figurative comparisons, they will give food for imagination. If you provide such a story with illustrations, then the children will have a desire to get to knowing it closer: apply or make similar tools, actions. You can use the book series "School of Seven Dwarfs" "What are the professions" are fascinating children and invented stories, specially aimed at reproduce any situation, tell about the event ("How I visited the airport", "how the girl was lost on Station, "" As I was in a new store ", etc.). These stories coming from the face of a significant adult child provide freshness of perception and cause faith in the authenticity of the event.
3.Matic conversations are designed to clarify the ideas of children about a particular gaming (vital) situation, their opinion is relative to any plot. The teacher involves the guys in the dialogue and leading questions causes their speech activity. The conversation on any plot allows you to show models of the plans of the game and their development: "You know, usually the doctor first lays the tools, and then causes patients," "When the driver put the car in the garage, what could he find?"; "How best to start the game? Think, where will there be a place for the airfield? "
4. Didactic games will help children learn to play actions and behavior (weigh the goods, repair the car, listen to the patient, determine the quality of the goods), as well as follow the rules in the game, be organized, to show leadership qualities. To carry out the didactic games, you will need various kinds of items that can be found in the "Game Sets" sections, "Tools and Weapons", "Cookware Sets",
5.Transmitted games will teach children to beat ready-made plots, understand and embody the game plan in action, to be expressive in the role. In the creation of an interior for conducting theatrical games, special sets of furniture will help you.
6. Film will complement everything seen and heard children before. Children will see in them a lot of details that can be calmly considered and which they did not notice before. Bright illustration paints will cause emotional experiences, will cause the desire to imitate the actions of the characters depicted.

(middle group)

Educator: Molokova E.N.

  1. Zoo

Purpose: To expand the knowledge of children about wild animals, their habits, lifestyle, nutrition, to educate love, humane attitude towards animals, expand the vocabulary of children.

Equipment: Toy wildest animals, familiar to children, cells (from building material), tickets, money, cash desk.

Stroke Game : The educator reports to children that the zoo came to the city, and offers to go there. Children buy tickets at the box office and go to the zoo. There are considering animals, tell about where they live than eat. During the game, children should be paid to how to handle animals, how to care for them.

  1. Kindergarten

Purpose: To expand the knowledge of children about the appointment of a kindergarten, about the professions of those people who are working here - an educator, nanny, cooks, a musical worker, to educate the desire to imitate the actions of adults, carefully refer to their pupils.

Equipment: All toys needed to play kindergarten.

Game traffic: The educator invites children to play kindergarten. Optionally, we appoint children to the role of the teacher, nanny, musical leader. A dolls, animals protrude as pupils. During the game, they are watching relationships with children, help them find a way out of difficult situations.

  1. A family

Purpose. Development of interest in the game. Formation of positive relationships between children.

Game Material. Doll - baby, attributes for housekeeping equipment, doll clothing, dishes, furniture, substituent items.

The course of the game.

The game The teacher can start with the reading of the artwork of N. scabilion "Clashkin Sadik", at the same time a new doll is cloyed in the group. After reading the story, the teacher offers children to play as Yaci, helps to cook toys for the game.

Then the educator can offer children to dream, no matter how they play, remaining at home alone.

In the following days, the educator together with the children can equip the house on the site in which the cloak will live. To do this, remove in the house: wash the floor, hang curtains on the windows. After that, the teacher can talk in the presence of children with the parents of the recently lost child about what he was sick, like mom and dad cared for him, as he treated him. You can also conduct a game-lesson with a doll ("County Creeped").

Then the educator invites children to independently play in the "family", watching the game by the game.

With the subsequent holding of the game, the teacher can make a new direction, to offer children to play, as if Yasi had a birthday. Before that, you can remember that they did the children when someone in the group was celebrated his birthday (the children in secret prepared gifts: painted, Lepii, brought out cards from home, minor toys. On the festival congratulated the birthday party, played dance games, danced, read poems). After that, the teacher suggests the guys in the clakes on the modeling to blind bagels, cookies, candy - a treat, and in the evening to celebrate the birthday of the cattle.

In the following days, many children can already in the very standing games with dolls to develop various Vari Birthday Ants, a saturacing game of their own experience gained in the family.

In order to enrich the knowledge of children about the work of adults an educator, having previously agreed with his parents, can give children a commission to help their homes and cooking, in the cleaning of the room, in washing, and to tell about it in kindergarten.

For the further development of the game in the "family", the teacher finds out that one of the children has a younger brothers or sisters. You can read the book by the book by A. Barto "Jr. brother" and consider illustrations in it. The teacher brings a new baby doll and everything you need to care and invites children to imagine, as if each of them has a little brother or sister, tell me how they helped mom to care for him.

The tutor can also organize the game in the "family" on a walk.

The game can be offered a group of children of three people. Distribute the roles: "Mom", "Dad" and "Sister". The focus of the game Baby Baby "Alesha" and new kitchenware. Girls can be suggested to remove in the game house, rearrange the furniture, choose a place more comfortable for "Aleshina" cradle, bed bed, rimp the baby, put it to sleep. "Pope" can be sent to "Bazaar", bring the grass - "Onions". After that, the educator may include other children by their desire and offer them the roles of "County", "Pope's friend - a chauffeur", which can take the whole family to the forest rest, etc.

The educator must provide children with independence in the development of the plot, but also carefully follow the game and skillfully use the role relationships of children to strengthen real positive relationships between them.

Finish the game The teacher can offer to go (the whole family is lunch into the group.

The plot of the game in the "family" The educator together with children can constantly develop, binding to the games in the "kindergarten", in the "chauffeurs", "Moms and Pope", "Grandma and Grandparents." Participants of the game in the "family" can take their children to the "kindergarten", take part in (matinees "," birthdays ", repair toys;" Moms and Pope "with children in the role of passengers go on a bus on a country walk to the forest, or "chauffery" to take a mom with a sick sick in the "hospital", where it is taken, treated, care, etc.

  1. Bath day

purpose . Development of interest in the game. Formation of positive relationships between children. Education in children of love for cleanliness and tidy, carefully to the younger.

Game Material

Gaming roles. Mother, father.

Stroke Game . The game The tutor can start with reading the work of the "Chumazay girl" and "bathing" from the book by A. Barto "Junior Brother." Talk to the content of texts. After that, it is advisable to show children Cartoon K. Chukovsky "Moydodyr", consider paintings and E. I. Radina, V. A. Yezikeyeva "Game with Doll". And also to spend the conversation "As we bathe", in which it is not only a sequence of swimming, but also to clarify the presentations of children about the bathroom equipment, how carefully, carefully, affectionate your moms and dads to their children. Also, the educator can attract children together with parents to take part in the manufacture of attributes, equipment of a large bathroom (or bath) for dolls.

With the help of parents and with the participation of children, you can build a towel hanger, grille under my feet. Children can construct soap boxes. Benches and chairs for the bathroom can be made of large building material or you can use children's chairs, benches.

When holding the game, the teacher says to children that they were very well removed in a playing corner yesterday; Washed all the toys, beautifully painted them on the shelves. Only dolls remained dirty, so you need to wash them. The teacher proposes to arrange a bunny day. Children put shirma, bring baths, basins, built from building material bench, chairs, under the legs put a grid, find combs, washcloths, soap, soaps. Here is the bath and ready! Some "mothers" hurry to start bathe, without cooking clean clothes. For dolls. The educator asks them: "And what will you change their daughters?". "Moms" run to the closet, bring clothes and fold it on chairs. (Each doll has its own clothes). After that, the children undress and bathe dolls: in the bath, under the shower, in a basin. If there is a need, the educator helps children, watches them to carefully treat the dolls, called them by name; It reminds that it is necessary to bathe carefully, carefully, do not pour the water in the "ears". When the dolls are washed, they are delivered, combed. After bathing, children pour water, remove the bathroom.

  1. big washing

Purpose. Development of interest in the game. Formation of wetting relationships between children. Educating in children of respect for the work of lacera, careful from wearing to pure things - the result of her labor.

Game Material. Shirma, basins, baths, building material, gaming bath accessories, substituent items, doll clothing, dolls.

Gaming roles. Mom, dad, daughter, son, aunt.

Stroke Game . Before starting the game, the teacher about the sieve of children to watch the work of moms at home, help the joint venture during washing. The teacher then reads the story A. Kardashova "Big Wash".

After that, if children do not have the desire to play on their own into the game, the teacher can offer them himself to arrange a "big wash" or carried out I and on the body of the bath and underwear.

Next, the teacher offers children the following roles "Mom", "daughter", "Son", "Aunt" and others. You can develop the following plot: children are dirty clothing, you need to wash all the clothes that blocked. Mom will lead the washing: What clothes you need to wash the first, how to rinse underwear, where you need to raw linen, how to stroke.

The educator should skillfully use role-playing from wearing during the game to prevent conflict and form a positive real relationship.

With the subsequent holding of the game, the teacher can use another form: a game of "laundry". Naturally, the appropriate work must be carried out to familiarize themselves with work.

During the excursion to the laundry garden, the teacher introduces children with difficulty barefoot (erases, suits, starch), emphasizes the public significance of her work (it is erased by bed linen, towels, tablecloths, bathrobes for kindergarten employees). Bundochka is very trying - the snow-white linen is nice. Washing machine, electric junction facilitate workflow work. The excursion contributes to the upbringing in children of respect for the work of the lacera, careful attitude towards clean things is the result of her labor.

The reason for the emergence of the game in the Laundry is often an educator in a group (or to a plot) of items and toys needed for washing.

Children attracts the role of "Bratka", because they are "griezingly", especially in a washing machine. To prevent possible conflicts, the teacher will offer them to work in the first and second shift, as in the laundry.

  1. Bus (Trolleybus)

purpose . Fastening the knowledge and skills about the work of the driver and the conductor, on the basis of which the guys will be able to develop a story, creative game. Acquaintance with the rules of behavior in the bus. Development of interest in the game. Formation of positive relationships between children. Education in children of respect for the work of the driver and the conductor.

Game Material. Building material, toy bus, steering wheel, hawk, policeman-regulator stick, dolls, money, tickets, wallets, bag for the conductor.

Gaming . Driver, Conductor, Controller, Militiaman-Adjustable.

Stroke Game . Preparation for the game The tutor must start with the observation of buses on the street. Well, if this observation is done at the bus stop, since here children can observe not only the movement of the bus, but also the passengers from it, but in the bus windows to see the driver and conductor.

After such an observation, which the educator leads, attracting and directing the attention of children, explaining everything they see, can be offered to children to draw a bus.

Then the teacher must organize the game with a toy bus, in which children would be able to reflect their impressions. So, you need to make a bus stop where the bus will slow down and stop, and then go on the road. Little dolls can be planted at a bus stop and drive until the next stop at the other end of the room.

The next stage in the preparation for the game should be a trip of children on a real bus, during which a teacher shows a lot and explains them. During such a trip, it is very important that the children understand how difficult the driver's work is difficult, and observed it, they understood the meaning of the activities of the conductor and looked as he works as he politely behaves with passengers. In a simple and accessible form, the teacher must explain to children the rules of behavior of people in the bus and other types of transport (if you have given the place, thank you; I will give way to an old man or a sick person who is hard to stand; do not forget to thank the conductor when he gives you a ticket; sit down On the free place, and do not require place the place at the window, etc.). The teacher must necessarily explain each rule of behavior. It is necessary that the children understand why an old man or a disabled person must be given the place why it is impossible to demand a better place at the window. Such an explanation will help children to practically master the rules of behavior in buses, trolley buses, etc., and then, fixing in the game, they will enter the habit, will become the norm of their behavior.

Another important moments while traveling on the bus - to explain to children that the trips are not an end in itself that people make them not for the sake of pleasure received from the ride itself: some are going to work, others - in the zoo, the third - in the theater, fourth - to Dr., etc. The driver and the conductor help their work to help people quickly take there, where they need, so their work is honed and need to be grateful for it.

After such a trip, the teacher must be held with children a conversation in the picture of the appropriate content, carefully examined it with them. Viewing the picture content with children, you need to tell you who depicted on it passengers go where (grandmother with a big bag - to the store, Mom carries a daughter to school, uncle with a portfolio - to work, etc.). Then you can make attributes to make attributes that will be needed for the game: money, tickets, wallets. The educator, in addition, makes the bag for the conductor and the steering wheel for the driver.

The last step in the preparation for the game may be viewed a movie, which shows the trip by bus, the activities of the conductor and the driver. At the same time, the educator must explain to children everything they see, and certainly ask them questions.

After that, you can start the game.

For the game, the teacher makes the bus, shifting the chairs and put them as the seats are located on the bus. All construction can be disappearing with bricks from a large building set, leaving in front and behind the door to land and disembarking passengers. In the back end of the bus, the teacher makes the place of the conductor, in the front of the driver. Before the driver - the steering wheel, which is attached either to a large wooden cylinder from the construction set, or to the back of the chair. Wallets, money, bags, dolls are distributed to children for the game. We ask the driver to take your place, the conductor (educator) politely offers passengers to enter the bus and helps them comfortably accommodate. So, with passengers with children, he proposes to occupy front places, and those who did not have enough seats, advises to hold on not to fall during a ride, etc. Placing passengers, the conductor simultaneously explains them with their actions ("You are in your hands Son. Keep it hard. You need to sit down. Give it, perhaps, a place, and then the boy is hard. My grandfather must also give way. He is old, it's hard to stand. And you are strong, you will give up the grandfather's place and keep your hand here, and You can fall when the bus goes quickly, "etc.). Then the conductor distributes tickets to passengers and further finds out which of them where it goes and gives a signal to sending. In the way, he announces a stop ("Library", "Hospital", "School", etc.), helps to get out of the bus and enter into it to elderly people, disabled, gives tickets to the newly entered, follows the order in the bus.

Next time, the role of the conductor the teacher can entrust anyone from the children. The teacher sends and fu, becoming now one of the passengers. If the conductor forgets to declare the stop or during sending a bus, the teacher reminds of this, with that, without breaking the course of the game: "What stop? I need to the pharmacy. Please tell me when to go out "or" You forgot to give me a ticket. Please give a ticket "etc.

Some time later, the teacher can enter the role of the controller to the game that checks from anyone if there are tickets, and the role of a magician policeman, which allows, then prohibits the movement of the bus.

Further development of the game should be directed along the line of combining it with other plots and connect to them.

  1. Shoes

Purpose. Fastening the knowledge and skills about the work of the chauffeur, on the basis of which the guys will be able to develop a story, creative game. Development of interest in the game. Formation of positive relationships between children. Education in children of respect for the work of the chauffeur.

Game Material. Machines of various brands, traffic lights, filling column, building mothers al, steering wheel, cap and a policeman-regulator stick, dolls.

Gaming . Chauffs, mechanic, petrol station, dispatcher.

Stroke Game . Preparation for the game The educator should be started with the organization of special observations for | The activities of the chauffeur. They should be directed by a teacher and accompanied by his story, explaining a very good reason for the first detailed acquaintance of children with the work of the chauffeur can serve as a product that products are brought into kindergarten. It is shown and explaining how the driver brought the products that he brought M that will then prepare from these products, it is necessary to inspect the car, including the cabin cab. It is advisable to organize a permanent communication with the driver, which brings products to kindergarten. Children are watching his work, help unload the car.

The next stage in the preparation for the game is to observe how products are brought into adjacent shops. Walking with children on the street, you can stop the same one, then another store and watch the brought products: milk, bread, vegetables, fruits, etc. As a result of such observation, the guys should understand that being a driver is at all Does not just turn the steering wheel and buzz that the driver travels on the car in order to bring bread, milk, and so on.

Also before the start of the game, the teacher organizes excursions to the garage, to the petrol station, to the revival intersection, where there is a policeman-adjustor.

It is advisable to hold another excursion to the garage, but not in any garage, but in the one where the dad driver works one of the pupils of this group, there will talk about his work.

Emotionally painted poses of children about the labor of parents, his public benefits are one of the factors encouraging the child to take on the role of a father or mother, reflect their activities in everyday life and in production.

Impressions obtained by children during such goods and excursions should be consolidated in a conversation in a picture or by postcards. During these conversations, the educator needs to emphasize the public significance of the driver's activities, emphasize the importance of its activities for others.

Then the educator can organize the beating of toy cars. For example, children gave vegetables, fruits, bread and confectionery, furniture made of paper in classes. The teacher advises to take products to kindergarten, the goods in the store, to carry out the furniture in the new home, to ride dolls, take them to the cottage IT.D.

To enrich the experience of children, their knowledge must be shown to the guys on the street. of them. At the same time, the teacher must be emphasized that all that these cars make can only be carried out thanks to the activities of the chauffeur.

The teacher should also be consolidated by children during walks and knowledge excursions, considering paintings with them depicting the street with various types of machines, and in a movable game with a plot element. For this game, you need to cook cardboard steering wheel and wand for the adjustment. The essence of the game is that every child, driving the steering wheel, moves around the room in the direction that the policeman indicates to him with his stick (or hand). The adjustor can change the direction of movement, stop transport. This simple game with a good organization gives children a lot of joy.

One of the stages in the preparation of children to the story game can be watching a film showing some particular case of the driver and different types of machines.

At the same time, for two weeks, it is advisable to read several stories from B. Tkovkov's book "What have I seen?", To conduct several design activities from the building material ("garage for several cars", "cargo car") with the subsequent beaming of buildings. It is good to teach with children a mobile game "Colored cars" and the musical and didactic game "Pedestrians and a taxi" (Muses M. Zalyshina).

On the site, children together with the educator can decorate a large cargo car with multi-colored flags, carry dolls on it, build bridges, tunnels, roads, garages in the sand.

The game can be started in different versions.

The first option may be as follows. The educator offers children to move to the cottage. At first, the teacher warns children about the upcoming move and that it is necessary to collect things, immerse them into the car and sit down. After that, the teacher assigns the driver. On the way, it is necessary to tell the children about what the car is passing by. As a result of this moving, the puppet corner moves to another part of the room. After breaking things at the cottage and settled in a new place, the teacher will ask the driver to bring products, then take the children to the forest for mushrooms and berries or to swim and sunbathe on the river.

Further development of the game should go along the line of connecting it to other game topics, such as the "store", "Theater". "Kindergarten" and others.

Another one of the variants of the development of this game may be the following. The tutor takes on the role of "the chauffeur", it makes inspection of the car, she washes it, with the help of children fills a gasoline tank. Then the "dispatcher" discharges a travel sheet in which it is indicated where to go and what to transport. "Chauffery" leaves for the construction of a residential building. Next, the plot is developing in this way: the driver helped build a house.

Then the teacher introduces several roles of "driver", "builders." Children together with the educator are building a new home for Yasi and her mom and dad.

After that, the teacher encourages children to play on their own and reminds children that they themselves can play how they want.

With the subsequent holding of the game in the "chauffeurs", the educator makes new toys - cars of various brands, which it makes together with children, traffic light, petrol column, etc. Also children together with the educator can make new missing toys (car repair tools, cap, and stick Regulators' policeman), improve ready-made toys (fade with plasticine trunk to a passenger car or arc to the bus, turning it into a real trolleybus). All this contributes to maintaining interest in the device, appointment and ways to use toys in the game.

At this age, children's games in the "chauffeurs" are closely intertwined with games in "Construction", since the chaufferes help to build houses, plants, dams.

  1. Score

Purpose: Teach children to classify items on general grounds, to bring up a sense of mutual assistance, expand the vocabulary of children: to introduce the concepts of "toys", "furniture", "food", "dishes".

Equipment: All toys depicting products that can be bought in the store located on the shop window, money.

Stroke Game : The educator offers children to place a huge supermarket with such departments, like vegetable, grocery, dairy, bakery and other, where buyers will go. Children independently distribute the roles of sellers, cashiers, trade workers in the departments, sort goods on the departments - products, fish, bakery products, meat, milk, household chemicals, etc. They come to the supermarket for shopping with their friends, choose goods, They are advised to sellers, pay at the box office. During the game, the teacher must pay attention to the relationship between sellers and buyers. The older children, the more departments and goods can be in the supermarket.

  1. At the doctor's

purpose : Teach children care for sick and use of medical instruments, raise care in children, sensitivity, expand vocabulary: introduce the concepts of "hospital", "patient", "treatment", "medicines", "temperature", "hospital".

Equipment : dolls, toy beasts, medical instruments: thermometer, syringe, tablets, spoon, phonenendoscope, wool, jars with medicines, bandage, bathrobe and cap for the doctor.

Stroke Game : The educator offers to play, the doctor and nurse are chosen, the rest of the children take into the hands of toy animals and dolls, come to the clinic to receive. Patients with various diseases are addressed to the doctor: the teddy's teeth hurt, because he ate a lot of sweet, Masha's doll climbed the door of his finger, etc. I refine the actions: the doctor examines the patient, prescribes it to him, and the nurse performs its instructions. Some patients require inpatient treatment, they are put in the hospital. Senior Preschool Children can choose several different specialists - therapist, eyepiece, surgeon and other known doctors. Getting to the reception, toys tell why they got to the doctor, the teacher discusses with the children, whether it was possible to avoid this, says that it is necessary to treat their health with greater concern. During the game, children are watching the doctor treats patients - makes dressings, measures the temperature. The educator assesses how children communicate with each other, reminds that the recovery toys do not forget to thank a doctor for their assistance.

  1. Build house

Purpose: To introduce children with construction professions, pay attention to the role of equipment that facilitates the work of builders, to teach children to build a simple construction of a simple design, to bring up friendly relationships in the team, to expand the knowledge of children about the features of the work of builders, expand the vocabulary of children: to introduce the concepts of "building", "Mason "," Lifting Crane "," Builder "," Cranewner "," Carpenter "," Welder "," Building Material ".

Equipment: Large building material, machine, lifting crane, toys for playing construction, pictures with the image of people of the construction profession: a bricklayer, carpenter, crane officer, chauffeur, etc.

Stroke Game : The educator offers children to guess the riddle: "What a turret stands, and in the window the light burns? In this tower, we live, and she calls ...? (house)". The educator offers children to build a big, spacious house where to live toys. Children remember what construction professions are than people are busy at a construction site. They view the images of builders and talk about their responsibilities. Then the children agree on the construction of the house. The roles between children are distributed: one - builders, they build a house; Others are drivers, they bring construction material to a construction site, one of the children is a craneer. During the construction, attention should be paid to the relationship between children. The house is ready, and new inhabitants can enjoy there. Children play themselves.

  1. Barbershop

purpose : To introduce children with the profession of a hairdresser, to educate the culture of communication, expand the vocabulary of children.

Equipment: Bathrobe for a hairdresser, cape for a client, tools of a hairdresser - Comb, scissors, vials for cologne, varnish, hairdryer, etc.

Stroke Game : knock on the door. Katya doll comes to visit children. She meets with all children and notices the mirror group. Doll asks children, do they have a combs? Her pigtail was broken, and she would like to be combed. The doll is offered to go to the hairdresser. It is specified that there are several rooms: female, male, manicure, they work good masters in them, and they will quickly lead the hairstyle of Kati. We assign hairdressers, they take their jobs. Other children and dolls go to the salon. Katya remains very pleased, she likes her hairstyle. She thanks children and promises next time to come in this hairdresser. In the process of play, children will learn about the duties of the hairdresser - haircut, shaving, hair styling in the hairstyle, manicure.

  1. Ambulance

Purpose: cause children interest in the professions of the doctor, nurses; Rise a sensitive, attentive attitude towards the sick, kindness, responsiveness, culture of communication.
Roles: Doctor, nurse, ambulance driver, patient.
Gaming actions: The patient is calling on the phone 03 and raises ambulance: calls the name, the age, address, complaints. Ambulance comes. The doctor with a nurse go to the patient. The doctor examines the patient, carefully listens to his complaints, asks questions, listens to the phonenoscope, measures the pressure, looks at the throat. The nurse measures the temperature, performs the directions of the doctor: gives medicine, makes injections, processes and bandages the wound, etc. If the patient feels very badly, he is taken and driven to the hospital.
Preliminary work: Excursion to Medical Cabinet D / s. Monitoring the work of the doctor (listens to the phonendoscope, looks the throat, asks questions). Listening to the fairy tale K. Chukovsky "Dr. Aibolit" in gramzapsy. Excursion to the children's hospital. Observation of ambulance machine. Reading lit. Works: Ya. Scored "Cinea", E. West "Played the Hospital", V. Mayakovsky "Who to be?". Consider medical instruments (phonderadoscope, spatula, thermometer, tonometer, tweezers, etc.). The didactic game "Cinea was cold". Conversation with children about the work of the doctor, nurses. Consider illustration of a doctor, honey. sister. The modeling "gift for a sickness sick". Manufacturing with attributes to the game with the attraction of parents (bathrobes, caps, recipes, honey cards, etc.)
Game Material: Telephone, bathrobes, caps, pencils and recipes, phonenendoscope, tonometer, thermometer, wool, bint, tweezers, scissors, sponge, syringe, ointment, pills, powders, etc.

  1. Veterinary hospital

Purpose: call in children interest in the profession of a veterinary doctor; Educating sensitive, attentive attitude towards animals, kindness, responsiveness, culture of communication.
Roles: Veterinary doctor, nurse, sanitary, worker of a veterinary pharmacy, people with sick animals.
Gaming actions: In the veterinary hospital lead and bring sick animals. The veterinarian takes the patients, carefully listens to the complaints of their owner, asks questions, inspects the sick animal, listens to the phonenadoscope, measures the temperature, makes an appointment. The nurse writes the recipe. Animal is attributed to the procedural office. The nurse makes injections, processes and bandages the wounds, lubricates ointment, etc. Sanitary removes the office, changes the towel. After taking the host of the patient's animal goes to a veterinary pharmacy and buys a prescribed medicine for further treatment of the house.
Preliminary work: Excursion to Medical Cabinet D / s. Observation of the work of the doctor (listens to the phoneneoscope, looks the throat, asks questions) listening to the fairy tale K. Chukovsky "Dr. Aibolit" in gramzapsy. Consider with children illustrations for the fairy tale K. Chukovsky "Dr. Aibolit". Reading lit. Works: E. Uspensky "Played in the hospital", V. Mayakovsky "Who to be?". Consider medical instruments: Phonneoscope, spatula, thermometer, tweezers, etc. Didactic game "Country Creeped". Conversation with children about the work of a veterinary doctor. Drawing "My favorite animal" Production with attributes to the game with the attraction of parents (bathrobes, caps, recipes, etc.)
Game Material: Animals, bathrobes, hats, pencils and recipes paper, phonenadoscope, thermometer, cotton, bint, tweezers, scissors, sponge, syringe, ointment, pills, powders, etc.

  1. Polyclinic

Purpose: Disclosure of the meaning of medical personnel to develop in children the ability to accept roles. Develop interest in the game. To form positive relationships between children. Education in children of respect for the work of the doctor.

Game Material: Game set "Puppet Doctor", Items Deputy, Some Real Items, Doctor's Hat, Bathrobe, Doll.

Situation 1 The educator offers the child an additional role of the patient, and himself takes the main role of the doctor. Educator: "Let's play in the" Doctors ": I will be a doctor, and you are a patient. Where will the doctor who is the Cabinet? Come on, as if it is a cabinet (puts a screen) and what do you need a doctor? (A child with an adult folds medical supplies on the table From the first-aid kit). And we have a jar with ointment, and this is a syringe ... "(gradually the child himself begins to call and arrange the necessary). The teacher puts on a hat and a white bathrobe: "I - doctor. Don't come to me at the reception. Come in, Hello. Do you have a sore throat or tummy? When did you get sick? Let's look at the neck. Tall. Say ah , ah, what a red neck. Now lining, it does not hurt? And the head does not hurt you?

The game with one child attracts the attention of other children. The tutor, noticing the children watching the game, says: "Do you also get something sick? Be a queue, sick, wait."

Situation 2 The educator plays a doctor, two children - patients. Educator "And now let's play like that. As if I am a doctor. I am in my office. I have a phone. You got sick, call me and call the doctor, jin, jin! I call the phone. Hello! Doctor listens. Who called ? Katya girl? Are you sick? You have a headache or tummy? And you measured the temperature? What high! Tell me Katya, where do you live?

I come to you. I will treat you. In the meantime, drink tea with Malina and go to bed. Bye! My phone calls again. Hello, who calls? Boy Dima? What do you complain about? Rubber? How long got sick? Did you burst or drank pills? Does not help? Come to me today. I will write another medicine for you. Bye!

Situation 3. The doctor himself calls to patients, learns how they use themselves feel, gives advice. In the process of talking on the phone, the educator uses a system of alternative and prompting issues that show the variability of gaming actions and contribute to the further development of creativity.

  1. "The wind on the sea walks and the ship caresses"

purpose : Secure with children knowledge of rules and measures of safe behavior on water.

Software content: Form elementary idea of \u200b\u200bsafe water behavior; consolidate knowledge about the way to assist the drowning, consolidate the knowledge of children about animals that live in hot countries; Educating the ability to behave correctly in an emergency.

Equipment: Construction set with large details, steering wheel, rope, anchor, rescue circles, Chatters, mats, caps for captain, sailor collars, bugs, sign "Swimming allowed" Red life jacket, pictures of animal hot countries, palm trees, toys, headwear for passengers .

Stroke Game

We love very much when guests come to us. Look at how many of them today are a lot, every morning we are talking to each other: "Good morning" so that we have a good day all day, so that we have a good mood. Let's say these morning magic words and our guests: "Good morning"

The educator reads a poem:

What is summer?

This is a lot of light

This field is a forest,

These are thousands of miracles!

Educator : In summer warm and even hot, so many people will relax at sea, near the river, lake or pond. Let's go on a journey through the sea. And for this we build a ship.

Children with the help of an educator are building a ship from a construction set

Educator: And the circle, the rope did not forget to take?

Children : I did not forget to take.

Educator: And why do we need a circle and rope?

Children: To save a person if it is sinking.

Educator: Right. Captain on our ship will be diamond. He will put on a cap and take a pickup pipe, and Ruzal, Azamat, Azat, Damir - will be sailors they will wear Cooks and sailor collars. The rest of the children are passengers. Wear hats, take on the hands of "daughters" / dolls /, take handbags with rugs.

Captain: gives the team. Come on the ship. The ship sails. Pay the mooring, raise anchor!

The ship "floats" the children sing the song "Chung-Changa". At the end of the song, put the sign "bold allowed" and buoy.

Educator : Look at the guys, a wonderful place, this is the beach, you can adjust, swim and sunbathe.

Captain: Sit down to the shore! Drop anchor!

The teacher with the children "goes to the shore" and explains that this is the beach and you can only swim on the beach, as it is specially equipped for bathing. In this place, the bottom was checked and cleaned, the coast was prepared, the rescuers, a health worker, a swimming seat fenced, for which it is impossible to swim.

Choose who will dudge on the tower and watch the bathing ie. (rescuer)

In case of danger, he will rush to the rescue, taking a rescue circle. Child -spastener puts on a red life jacket.

Educator: And I will be a nurse that is on duty on the beach and watches that the rest did not get sunburn.

Children, let's show how we sailed here on the ship, and now let's pay as real dolphins on marine waves(imitation of dolphins movements) Cropped up out of the water, spread rugs and "tanning". First, we are lying on the back, then turn over the tummy.

Guys, can I have long been in the sun?

Not.

Why?

You can get a sunny hit and burns on the skin.

Educator: Dear tourists, having rested and reckoning, take our places on the deck. Our journey continues.

Captain : Raise anchor! To give the moor Course on hot countries!

during the "travel", the educator reads poems-riddles on animal hot countries. Palm trees and easel with pictures of animals

Educator : Guys, we sailed into hot countries. Look guys what animals live here. Let's guys now depicting them.

1. Stood in a circle and show how the elephant goes.

2. As a monkey is climbing bananas.

3. And now we will show the lever tiger.

4. How to jump a kangaroo.

Good, well done. Guys, but here not only animals live, but people who dance beautiful dance, which is called "Lambad". Let's and we will try to dance it.

Well, it's time to rest and in the way back.

Captain: Raise anchor! To give the moor Course on the way back!

Educator: Oh, look, "man" in the water! Mostly throw a saving circle!

Captain: Man overboard! Throw a rescue circle!

The sailors cast a lifeburning circle on the rope and pull out, save the "daughter" / doll. Passengers thank captain and sailors.

Educator : Guys, this will never happen if you and your friends will comply with the rules of behavior on the water.

Well, if suddenly, for some reason, a person will be overboard, he can help, if you throw a lifebuoy, inflatable mattress, log, stick, board, even the ball. You yourself do not need to rush into the water. You can help impere if you scream loudly "man sinks!" And call for adults.

And in order to remember the subject with which you can save the burrow, we will learn the poem, which Aliya has already learned

If someone is drown in the river

If he goes to the bottom,

Throw him rope, circle,

Stick, Board Il log ...

Now, we know well the rules of behavior on the water, and our ship has returned safely from the journey!

Let's thank the captain and sailors for an interesting journey and safely rejected home / Children thank the ship's team. And go down from the ship to the shore.


16. Traveling around the city.
Tasks:
▪ Fasten the skill to carry out game actions on speech instructions, act with imaginary objects, use substituent items,
▪ Continue to develop speech
▪ replenish the idea of \u200b\u200bthe city, professions.
Materials:
▪ Chapefer cap, steering wheel,
▪ Sign "Cassa", cafe "Fairy Tale", "Sports Palace",
▪ Uniforms: Park employees, instructor, waiter,
▪ Hatts beasts,
▪ Carousel,
▪ Building material.
Preliminary work:
▪ Target walk on Kirov Street and Leningrad Embankment,
▪ Viewing the photo album "Our favorite city",
▪ Viewing a multimedia presentation "Walking around the city",
▪ Study of traffic rules,
▪ Scene-role-playing game "We are going, we go, we go ...",
▪ acquaintance with the work of the park employees, an instructor on physical culture, waiter,
▪ learning games and songs, rolewords and actions.
The course of the game.
Children with the educator build a bus.
Leading. Guys, I want to offer you to go on an excursion. Agree? (children's responses). Then get along with the bus. I will be a guide, and Egor will be a driver (children occupy space on the bus).
Bus chauffeur. Attention, the bus goes! Fasten the seat belts.
Sounds audio record "Bus".
Chauffeur. Stop "Palace of Sports".
Leading. Let's go there. And tell guys, what do people do in the sports palace? (Children's responses). And who spends training? Instructor.
Denis. Hello, I am your instructor in physical culture, I suggest you strengthen your health, we will deal with the animals (the children put the hats of animals). Flowers are becoming!
Children stand on the flowers and perform movements to the music.

Leading. Health is fine?
The answer of children. Thanks for charging.
The presenter and children thank the instructor.
Leading. I will ask everyone to the bus, our city tour continues.
Chauffeur. Carefully, the doors are closed, fasten the belts. Next stop "Amusement Park".
Cheerful bus
On the track running
And in the amusement park
You bring us.
Leading. There are a lot of swing,
And the magician is waiting
There are carousels,
Cheerful people.
Song "Bus" one verse.
Chauffeur. Stop "Amusement Park".
Leading. Slowly come out, do not pushing.
Director Park. Hello, I am director of the park, I invite you to ride our cheerful carousels, but before you ask you to purchase a ticket at the box office (gesture shows on the cashier).
Children are suitable for the checkout and acquire tickets. The game "Carousel".
Director. Well, how did you like in our park? (children's responses). And do not want to look into the children's cafe "Fairy Tale"? (children's responses)
Leading. Guys, and cafe are on the other side of the street and we will have to go across the road. And how to move the road? (children's responses). Get up in pairs, I will go ahead with a red flag, and Misha is behind our column. Look, do not lag, and then get lost in the city.
We go through the streets
Friend of my hands are driving.
All want us to see
We want to know about everything.
Children on the pedestrian crossing go across the road.
Leading. So we came.
Waiter. Hello, please make your order. Here is a menu.
Leading. Let's order juice (juice box each).
Waiter. Will be done.
The waiter brings juice, children drink, thank the waiter and leave the cafe.
Leading. On this, our excursion ends. Please take your places on the bus, run into use - we are going back to kindergarten (children sit on the bus, sing a song).
Chauffeur. Stop Kindergarten "Smile".
Children come out of the bus, thank the driver and guide, the educator invites children to tell about the tours of his relatives.

  1. Zoo
  2. Kindergarten
  3. A family
  4. Bath day
  5. big washing
  6. Bus (Trolleybus)
  7. Shoes
  8. Score
  9. At the doctor's
  10. Build house
  11. Barbershop
  12. Ambulance
  13. Veterinary hospital
  14. Polyclinic
  15. The wind on the sea walks and the boat wings
  16. Traveling around the city.

purpose - To introduce children with the version of the plot-role-playing game "For a birthday to grandmother"

Tasks:
1. Develop children interest in children.
2. To educate friendly relationships between playing during gaming activities.
3. Fasten knowledge of pets and professions.
4. Brief friendly and respectful attitude towards the elders.
5. Intensify and replenish the vocabulary of children.

Recommended preliminary work:
Conversations for etiquette topics;
Learning songs and poems;
Reading fiction and on the topic Birthday: K.I. Chukovsky "Fly Casting";
Discussion of the impressions of children about birthday celebration in a family circle.

Demonstration material and equipment: Multimedia for showing slides with pictures of animals and video technology from grandmother, goods for the store, elements of rude, chairs for a bus, steering wheel, ticket office, tickets, chips - coins, a filling station.

Game traffic:

1. Emotional setting
To the music of children, holding hands entering the hall. And get up semicircle.
Educator: Invented by someone
Just wisely
When meeting to greet!
- Good morning!
- Good morning
Sun and birds!
- Good morning!
Friend people!
And everyone becomes
Good, gullible!
Good morning lasts until the evening!

Sms SMS audible

Educator: Guys seem to us a video letter. Who is it from? Would you like to know? Then let's come to chairs and see. Attention on the screen.

Video letter from grandmother.

Grandmother: My dear kids, I have a birthday today, and I invite you to your holiday. Come, I will be very, waiting for you.
Educator: Guys, do you want to go for a birthday to your grandmother? Well, that's good. But before you go to visit, let's remember, what are your birthday with?
- But where do we take gifts? (buy in the store, make it yourself)
- That's right, the best gift made by your own hands, but we have no time to make it, so we will go to the store.
Educator - Who sells everything in the store? (Seller)
Educator - What are the people who buy? (Buyers)
Announced an ad) "Attention, attention. A new gift shop has opened in our city. Here you can buy gifts for friends and loved ones. "
- As the way, guys, let's visit a new store and buy a gift to grandmother.

Role Distribution: And who will be the seller today? Taisiya occupy his workplace. But, and we will be the guys with you? - Buyers. Well, what for the store for the gift for the grandmother.
Educator: Guys, pass to the storefront, consider the goods.
Child: You sell any product,
Packing cellophan.
About the goods will tell
What to buy you, I will offer!
Educator: What do you think you can buy a grandmother as a gift (children's offers)

Choosing a gift

Educator: The gift is selected, now we can go to visit my grandmother. Dear Seller We invite you to go with us.
Guys grandmother live far and we will have to go to her on any transport, what kinds of transport do you know? (cars, trolleybus, train, aircraft)
And you do not mind to go to my grandmother on the bus, but where can we take it? (You need to build it). True, we will build it from chairs.

Children and teacher build a bus together.

Educator: What a good bus turned out! Guys, - Well done. But before the bus will go, we need to buy tickets on it. Tell me where they can be purchased?
Guys, and buy tickets we can at the box office, but sells them there cashier.

Role Distribution: And who today will have a cashier and a bus driver? Veronica and Sasha occupy their jobs. But, and we will be the guys with you? - Passengers. Well, well, for tickets for tickets. (Buying a ticket Children must count the chips of the specified number). Tickets are bought. Dear Cashier We invite you to go for your birthday to your grandmother. It's time to go.
Come on the bus. The driver is ready for the trip? Let's go. (Everyone is cleared and sing a song "We are sitting in the bus ...")
Educator: Sasha's driver, and whether we are in order with the bus, we are going for a very long time, don't we have gasoline? Guys, and who knows where gasoline cars fill? And in my opinion we will now pass it by. I propose to stay.
Let's immediately check the bus in good condition and will help you make our driver a hundred worker.

Role Distribution: And who will be a worker hundred? Seryozha and Kirill occupy their jobs. Place the bus, repair it for a further trip.
Guys, look close to the road - Farm. While the bus is refilled, you want to go there. Who is the main on the farm who will meet us. (farmer)

Farm presentation

Role Distribution: And who will be a farmer? Danil occupy his workplace and meet the guests.
Educator: Hello farmer. We would like to see what animals you live on the farm.
Child: I just do not show that. First guess the riddles.
Educator: Majens puzzles about domestic animals.

The bus will be distributed

Educator: Guys seem to be our bus is ready to continue the way further. Dear farmer Thank you for the tour. We invite you to go to your grandmother's birthday.
Child: And I can also take her a gift. (gets from under the chicken and adds eggs to the basket)

Suitable bus.

Child: We can go further
Educator: Come on the bus. Driver ready for a trip? Go. (Everyone is cleared and sing a song "in the car ...")
Educator: So we arrived. Guys, look, our beloved grandmother meets us.
Grandmother: Hello, my dear, my favorite. I am very glad that you came to me for my birthday.
Together - Hello grandmother. Happy Birthday!
Educator: Grandma, children prepared you congratulations. Soup on the chairs and listen.

The game is the main occupation of a preschooler. Taking part in the Games, the baby learns the world around, learns to build relations with peers and adults, mastering relatives, foreign languages, receives other knowledge necessary at this age. Mental cognitive processes are developing, vital skills and skills (arguing, analyzing, to make decisions, to coenm the motives) are formed.

Preschoolers' games arise at the initiative of the children themselves, or they organize an adult in training, educational, psychotherapeutic purposes. The first group includes a plot-role-based species. To understand how the plot role-playing game develops in the middle group, it is necessary to consider its features.

Specificity of the plot game

The plot-role-playing game is considered to be the case in which children themselves come up with the plot, distribute roles. Actually, the plot and roles appear in the entertainment of kids 4-5 years. At earlier stages of the development of the child, it is appropriate to talk about a plot-display game when the baby is already performing game actions (feeds a doll, puts it to sleep, carries a typewriter, etc.), but does not take on the role. The transition from displayed actions to the plot and role designation occurs from 3 to 4 years.

Scene-role structure

Scene-role-playing game (kindergarten - the best place for its holding) includes the following interrelated components:

  1. Imaginary situation. The second reality is created after one of the players pronounces the words "as if."
  2. Plot. These are events that occur in the game: Visitors to the hairdresser are waiting for a haircut queue, the doctor takes patients, mother washes dishes, etc.
  3. Role. During the game, the kid is not just acting for his hero, but his life lives. The number and variety of roles depend on the age of playing and features the plot.
  4. Relations. For this type of games are characterized by two plans of relations: game and real. Game interaction is a conversation "Mom" and "Daughters", the dialogue "Seller" and "Buyers", "Doctor" and "Patient". In real relationship, children enter to discuss the development options, challenge the behavior of the participants.
  5. Rules. This is only at first glance it seems that this type of game does not contain rules. In fact, they are, but not expressed so clearly. So, if children play a hospital, then a child who acting a doctor must be in a white coat, sit in the "office", to clearly follow the logic of the actions performed: to inspect the "patient" and diagnose. If, instead, he will start dancing or weighing the dangles of vegetables, the rules will be broken.

The listed components are manifested in different ways depending on the age of kids.

How do children of the middle group play?

The plot role-playing game in the middle group (as, however, in others) is the interpretation of the seen and heard. Kids beat the actions of their parents, grandparents in everyday life, teacher and nanny in a preschool institution, a doctor in the district clinic, etc.

A source that feeds the game is the world around. Guys visited the excursions in the medical office, and now someone tries to put a teddy bear thermometer and looks like a nurse. We watched a cartoon or movie about sailors, and the next day the group appeared their captains, boots and sailors. After the flight Yuri Gagarin, children were not tired of astronauts.

Children's games 4-5 years old are chaotic, plots and roles quickly replace each other. The kids pay attention not so much on the subject as the partner is trying to build role relations. The imaginary situation children hold independently, the plot consists of 3-4 game action. Preschoolers are not bad to reproduce the intonation, facial expressions, gestures of people imitate animals, trying to use the rules of etiquette. Gaming associations are still unstable, the participants are constantly changing.

The plot-role-playing game in the middle group is characterized by the fact that the children of this age are striving to keep the logic of action. If a three-year-old kid first made a doll to the injection, then examined it, now such manipulations are disputed. So in accordance with age, plot role-playing games are changed. The middle group is trying to bring the game to reality.

Organization of the object and gaming environment

The educator takes care of creating the necessary setting. To make a plot-role-playing game, the youngest group is strictly divided into zones. In one part of the group premises, the dolls drink tea, there is a garage for toy machines, the interior of the store is played in the third.

In the middle group from zoning, it is necessary to refuse, since a clear organization of space slows down the initiative of preschoolers, prevents them from creatively to express themselves. Children create game space for themselves, so the teacher provides portable screen, small boxes, soft modules, doll furniture. Costumes are located on the hangers, attributes are placed in boxes. The picture is glued to each box so that the kids can understand where these or other things lie. The plot role-playing game in the older group is also organized by children.

Cubes, designers, natural (aches, chestnuts, cones) and bumps (coils without threads, plastic bottles, pieces of fabric) Materials are promoted to enrich content. For a walk, children play with pebbles, trees of trees (chopsticks), fallen leaves, sand.

Scene-role-playing games in the preparatory group can be held in this plan: the guys interpret the relationship between people, the use of objects ceases to be mandatory, although it is not excluded at all. This develops imagination.

Substitution items

Of great interest is the use of toys and other attributes for games. With dolls, messengers, cars are increasingly or less understandable. In most cases, they are used for their intended purpose. But it took a dress to stroke a dress, but there is no iron. The girl who performs the role of Mom is not upset at all, and take the detail of the designer in the form of a parallelepiped. Loads bricks there and here, firming - and ready. Or the boys depict the police, and plastic pistols are missing at all. Nothing thinking, the kid will turn the tree or own fingers into the weapon.

Scientists suggest that during the game, children do not lose touch with reality. Not every object can be replaced by another. The kids perform substitutions not so much by external similarity as it is for barely inward unity. So, if you ask the child if the brush can talk, he will answer that in a fairy tale. But if during the game to the hospital to ask the "doctor" to write a recipe for a brush, then the "doctor" will immediately declare that it is impossible. But in the absence of a handle or pencil, they will easily replace the counting wand. Depicting the rider, the preschooler will be jealous to jump on a stick, a chair, bench, but in the role of a horse will never be a doll, cargo car or toy scales.

The use of substituents contributes to the development of the imagination of the child. No wonder famous teacher A.S. Makarenko recommended parents to buy more semi-prepared toys (cubes, designer, mosaic), as well as materials toys (cardboard, paper, plasticine).

Guide to the plot-role game of children 4-5 years

The tutor is managing both right and indirectly. With the direct manual, the teacher offers its idea, helps to organize the game space, takes one of the roles. Do not think that the teacher flows into childhood. She manages children, only makes it unobtrusively, on behalf of whom she plays. So, in the role of the seller, the teacher offers "buyers" to describe the selected product. Being a "patient", the teacher asks in detail the "doctor" about the prescribed treatment, drugs, finds out whether an additional examination is required.

The plot role-playing game in the middle group is favorable to create problem situations. For example, Teddy bear led foot on a walk. How to help him? Or Katya's doll invites girlfriends to tea, but fewer cups than guests. What should she do? Such situations are thought out in advance, and then the teacher helps children find solutions. The development of the plot-role-playing game occurs depending on what pupils came up with.

Indirect leadership is that the teacher expands the horizons of children, forms them new ideas, so that the preschoolers use the accumulated experience during games. Conversations, excursions, reading artistic works are promoted by the enrichment of gaming scenes.

The older children become, the less often the teacher leads them directly. Depending on the age, the plot-role-playing game is developing differently. The younger group plays only with the direct participation of the teacher, and children 4-5 years old - independently.

The child does not take the game. What to do?

For the plot-role-playing games, the guys are combined by themselves. When choosing partners, children are guided by their sympathies. But it happens that the baby really wants to join the playing, and they do not take it. What to do the educator?

First of all, it should be fantasy and try to convince children that without one more character will not work. For example, plot role-playing games (senior group) are organized. Boys depict drivers. Turning into the game, the teacher says to children that cars can break, but to fix them with no one, and suggest those who want to participate the child to the role of mechanics.

In the long run, it is important to monitor the relationship of children in the group, the social status of each pupil, with the help of a psychologist to conduct sociometry to identify neglected and isolated children. These preschoolers need to be paid to high attention, try to increase their authority. Suddenly a girl who is not friendly with anyone, is better than everyone in the group jumping with a skipper? Or the beech boy beautifully draws and masterfully makes the applique? If you carefully watch the behavior of children, then there will always be reimbras for praise. Then in the future there will be much more fun of plotting games. The preparatory group will already build more complex relationships during them.

Negative manifestations in the game. How to deal?

The preschool institution is visited by children from different families. The kids growing in an unfavorable microclimate copy the behavior of loved ones, as a result of which drunk dads and other negative characters appear in children's games. In the speech of such pupils there is an abnormative vocabulary. The guys are capricious, aggressive, they are difficult to manage.

Children from disadvantaged families are under the supervision of a psychologist, but something can do something. First of all, you need to calmly clarify the child that it is impossible to do so. Such behavior offends others, and no one wants to play with the offender.

Most often, the kids behave like that because they do not know how it happens differently. The teacher shows samples of good behavior on the examples of the group students, literary heroes. Offering the child the role, say, the doctor, the educator focuses on the attention of the preschooler on the fact that the doctor must be polite, relative to patients. Culture of behavior and communication is important for the seller, and for the hairdresser, and for the waiter. Baby plot role-playing games are quite varied.

Interrelation of species of preschoolers games

The director's game is closer to the plot-role-role. It also has a plot and roles. However, the child plays one. The storyline, the baby invents himself. The characters are toys, objects or objects of nature (pebbles, aches, cones).

Preschoolers love to play theatrical games, depict the heroes of fairy tales and cartoons. Sometimes there are entire performances in the group, the plot of which can be changed at the request of the participants.

Construction and structural game goes side by side with other species. Since kids beat their buildings (house for dolls, teremok, fence around the site, etc.). The plot elements are in mobile varieties ("cat and mice", "Ali-Baba", etc.).

Didactic games, organized on the initiative of the teacher, help learn a lot about the nature of people's lives. They develop toddler speech, form elementary mathematical ideas in children. Which game would play a child, it is important that she will be exciting, interesting, contributed to the upbringing and development of the baby.

Kids play not only in kindergarten, but also at home. For the game to be successful, parents should take care. The older the child becomes, the more often he asks various questions. Moms and dads should encourage children's curiosity, together to look for answers, watch the nature, difficulty of people, draw conclusions: "Why on the street of puddles?"; "Grandma is unhealthy. What shall we do?" etc. The resulting representations of the child reflects in the game.

The development of the games contributes to reading and discussion of literary works, visit the theater, listening to musical works (children's songs, play P.I. Tchaikovsky "Doll disease", etc.), watching cartoons and movies for children.

Do not be afraid to invite your child to visit friends. Scene-role-playing preschool ages are fun in a good company.

Finally, the child should have its own space, at least part of the room where it will feel the master of the situation. Toys and other attributes are stored in special boxes or boxes.

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